Every Day We Fight is a turn-based tactical roguelite set in a strange, time-loop war against alien invaders. You lead a small group of ordinary people who must repeatedly fight, die, improve, and try again to break the loop and save humanity.
Key Features
Caught in an endless time loop
Every time your squad dies, time resets—but skills, weapons, and progress carry over, letting you grow stronger with each attempt.
Tactical combat with real-time touches
Battles are turn-based, but features like aiming down sights, reaction/reflex actions, and time-dilation moments make combat feel dynamic and responsive.
Exploration & stealth between missions
Move through city districts, uncover hidden equipment, sneaking past or ambushing enemies to gain advantages before fights.
Diverse mission types
Missions include shutting down alien harvesters, defusing bombs, taking out high-value targets, or rescuing civilians—each with risk vs reward decisions.
Reflex & reaction systems
Characters get “reflex” actions that can interrupt enemy turns or respond dynamically—for example, moving away under fire, covering allies, or seizing opportunities.
Weapon customization & loot
Collect better weapons, mods, and gear; unlock upgrades that give you new tools or advantages in future runs.
Boss fights & loop progression
Defeating alien leaders advances the loop forward, shifting the balance and changing what you should prepare for.
Early access, ongoing development
The game is still being developed, with promises of more content (enemy types, bigger maps, narrative chapters) and improvements based on player feedback.
Recommended:
Please follow these instructions to activate a new retail purchase on Steam:
Successfully added To Your cart
Every Day We Fight is a turn-based tactical roguelite set in a strange, time-loop war against alien invaders. You lead a small group of ordinary people who must repeatedly fight, die, improve, and try again to break the loop and save humanity.
Key Features
Caught in an endless time loop
Every time your squad dies, time resets—but skills, weapons, and progress carry over, letting you grow stronger with each attempt.
Tactical combat with real-time touches
Battles are turn-based, but features like aiming down sights, reaction/reflex actions, and time-dilation moments make combat feel dynamic and responsive.
Exploration & stealth between missions
Move through city districts, uncover hidden equipment, sneaking past or ambushing enemies to gain advantages before fights.
Diverse mission types
Missions include shutting down alien harvesters, defusing bombs, taking out high-value targets, or rescuing civilians—each with risk vs reward decisions.
Reflex & reaction systems
Characters get “reflex” actions that can interrupt enemy turns or respond dynamically—for example, moving away under fire, covering allies, or seizing opportunities.
Weapon customization & loot
Collect better weapons, mods, and gear; unlock upgrades that give you new tools or advantages in future runs.
Boss fights & loop progression
Defeating alien leaders advances the loop forward, shifting the balance and changing what you should prepare for.
Early access, ongoing development
The game is still being developed, with promises of more content (enemy types, bigger maps, narrative chapters) and improvements based on player feedback.
Recommended:
Please follow these instructions to activate a new retail purchase on Steam: